Tuesday, January 20, 2009

Deadites Outgun A-Nile-Ators in Battle of Expansion Squads


The Drudgetown Deadites saw their strong pre-season play echo in their first regular season match, as they took a 2-1 victory over the Ibisi A-Nile-Ators at Ibisi Arena this past Tuesday.

With the crowd actually favouring the visitors, the matchup was a rainy affair that put the skills of both of these newcomer teams to the test. The first test, however, would be one of strength instead of skill. To start things off, Boomstick the werewolf landed a crushing blow on 'Ators catcher Sun Bern, putting the unfortunate bird-woman out of the match. To follow it up, the zombie known as "Goodie Little Two Shoes" began what may be a career of violent irony, as he savagely kicked at a downed Ibisi linewoman. The officials easily picked up the fouling attempt and Two Shoes was tossed from the match, chased down the entry ramp by the boos of the hometown crowd.

When play resumed, it was the dangerous ghoul runner Klaatu Nikto who pounced on the loose ball, and was soon off and running for the goal line. He'd nearly gotten home free when Tefnutella, cat aspect blitzer, caught up with him and brought Nikto down with a clothesline punch to the back of the head. A great struggle followed as jackals, wights, and even zombies caught up to the scene and began to pound away at their opponents to retrieve the ball. At last, Klaatu Nikto righted himself and grabbed hold of the precious pigskin, at last plowing his way past the remaining A-Nile-Ators defense and putting the first point on the board for the Deadites.

Favourable conditions during the next kickoff would soon settle the score. Upon receiving the ball, the Ibisi squad set about a textbook offensive drive. As blitzers La Mau Meow and Tefnutella burst up the middle of the field through a gap made by the jackals, Sand Witch advanced, scooped up the ball and passed it downfield, reading their routes perfectly. La Mau Meow pulled the ball out of the air smoothly, and before any undead could get close enough, she crossed the goal line and had tied the score! Mere seconds remained in the half, and they ticked away harmlessly before the Deadites could retaliate.

After halftime, things started to get ugly. The rain continued to fall, and the pitch was a mess. The cat-aspect blitzers of the A-Nile-Ators squad hissed with displeasure at the perpetual bath, while the runny, crumbling physiques of the Deadites' zombie linemen were, well, somewhat runnier and crumblier. As the kickoff was launched, both teams seemed content to ignore the point-scoring part of the game and simply lay into each other with stubborn resolve. Perhaps this was all part of the Deadites' plan, because as soon as the various aspects of the Ibisi A-Nile-Ators had been tied up by zombies and wights, werewolf Boomstick made a break for the football and latched onto it like a fat orc child onto a bag of candied halfling noses. Those werewolves sure can move, folks! Boomstick was virtually unstoppable from that point on, and the Deadites had restored their lead with little time remaining.

Try as they might as the final minutes of the second half played out, the A-Nile-Ators couldn't quite bring it back to get the tie. The despicable Deadites shambled into Ibisi Arena and spoiled the inaugural home game for the A-Nile-Ators! We'll see if these two teams' fortunes stay their respective courses, or change like the wind blowing in from the southern deserts.

MVPs for this match were the Deadites' Goody Little Two Shoes for criminal amounts of enthusiasm, and Sand Witch of the 'Aters who played well despite her previously injured ankle. Also of note were Boomstick of the Deadites for his strong blocking technique, and Hapi Golucky of the A-Nile-Aters for similar reasons.

That's the run of the Bloodbath matches in Week 1, folks! Next up, time to see what happens over in Deathdealer Division!

Monday, January 19, 2009

Mummy Bags Two Berserkers Early; Blasters Win on the Road


The third match from Tuesday's Bloodbath Division action saw the Bloodsand Blasters travel from their searing desert home to visit chilly Mjaddersen Skvar Garden to play the host Fjord Rangers. Needless to say, the turnout for the Norse squad was nearly double that of the undead, as historically, the two cultures have very little love for one another. The Blasters were the most experienced squad, and to account for the difference, the Rangers spent a lot of extra time on the practice field beforehand. Optimism abounded among the chilly fans of the Fjord.

That optimism was short-lived, however. As soon as the game was underway, with the Blasters receiving first, mummy Durdurhotep went on an absolute rampage. Making two consecutive blocks up on the line, he managed to injure both of the Rangers' berserkers one after the other! Dag Thoresen was soundly battered to the point of being unable to play out the rest of the game, while Olov Rudberg took some nasty damage to his ribs and is expected to miss the Rangers' next match as well. This near-instantaneous shift in numbers brought about some inspired play from the Blasters' usually suspect offense, with Hork Ptah hurling a pass to Sahket Toomi, who fell in behind a trio of skeletal helpers and shambled his way into the end zone for the opening score.

Down but not out, the Rangers put their own offense to work right away. A strong downfield pass from thrower Niklas Jannson was on-target, but slipped through the hands of runner Gjermund Forssell. It seemed like the Blasters might take advantage of the miscue, but instead they made an error of their own. Blitzer Sheik Yirbouti attempted a block against lineman Valter Franzen, but Franzen simply twisted the skeleton's bony hands until they popped off of his forearms, leaving Yirbouti useless for the rest of the game and almost certainly for another match, given how much time it will take for a specialist to get a look at this ugly case of Vorpal Tunnel Syndrome.

The Rangers weren't able to immediately cash in on this mistake as Jannson couldn't get a decent grip on the ball. Hork Ptah attempted to gain control of it, and succeeded, only to blow the pass to Dusty Tombs. needing to clear some space, ulfwerener Sigvard Hoglund laid out Cal Ciferous and howled to declare that he was open. Seeing the opportunity and managing to focus on the ball over the constant din of rattling bones, Niklas Jannson scrambled for the ball, popped his head and arm out of the pile and lobbed a pass to Hoglund, who charged his way home for the touchdown. Tie game!

Shortly before halftime, the two teams seemed to finally crack under the weight of their mutual dislike. Fouls began to erupt from both sides of the field, though Hork Ptah did manage a quick pass to Cal Ciferous before the whistle blew to end the first period of play.

The bad blood persisted after the break, and all pretense of a good, clean game was dropped as Niklas Jannson fumbled the ball on his first pass attempt. Eventually he got it back and tried another throw, but this time was inaccurate and missed his target by a country mile. Khemri mummy Battering Ramses took no notice, though, as he was too busy kicking and stomping on the Norse linemen. He managed to knock out both Valter Franzen and Jonas Mednick before the referee, approaching cautiously with a bucket of holy water, tossed him out. the damage to the Rangers' line, however, was already done, and the Blasters once again took advantage of the manpower advantage. A pass from Hork Ptah, his third of the game, connected with Cairo Practor, and the skilled skeleton scampered downfield to score.

As time wound down, a few half-hearted boots were dished out, but the game was essentially over. As the final horn blew, the Bloodsand Blasters walked away from Mjaddersen Skvar Garden with their first victory of the season.

MVP awards for this match went to Sahket Toomi, who threw a picture-perfect stiff-arm on his way in for the touchdown, and 9surprisingly) to Olov Rudberg, possibly for getting out while the getting was good. Additional marks go to Rangers' ulfwerener Sigvard Hoglund for his key blocking, as well as to Blasters mummy Durdurhotep for his little rampage early on, and thrower Hork Ptah for completing three passes despite not having any muscles to speak of.

Be sure to join us again soon for Bloodbath's final match report for this week.

Thursday, January 15, 2009

Carnosaurs Best Spinebreakers in Possible Bloodbath Playoff Preview


We've got another special report coming your way, sportsfiends! This time it's our newest addition to the reporter stable, Kay Offwrong.

One of the four games on this week's schedule saw the defending champions, the Razor Hill Spinebreakers host a rival expansion team from last season, and a good one at that, the Darkmire Carnosaurs.

Dragon Spine Arena was Packed to near maximum capacity 19,493, with the scaleskins outnumbering the greenskinned home crowd. The coin toss, however, went in favor of the Spinebreakers and naturally they elected to receive the opening kickoff.

As the kick sailed high into the air, the clouds parted and the sun lit up the sky. Naturally the hometown hero, Kiro Stormaxe got his hands on the kick and the drive was underway.

The two biggest and meanest nasties on the field, Grimjaw the Wise and Zor Loneblow spent most of their time on the opening plays staring deeply into each others eyes it what can only be described as some sort of primal staring contest, neither wanting to show any sign of weakness to the other. Realizing that the big fellas were too busy to muster up blocks, Firetongue from the Carnosaurs absolutely demolished Black Orc Kolark Bonefist who, though he is expected to suffer no long term injuries, was unable to return to the match.

Meanwhile the nimble Mok Rawtar broke away from his coverage and came shoulder to shoulder with Kiro Stormaxe, the two then broke away down the sideline into Carnosaur territory.

The added protection of Rawtar wasn't enough to help Kiro when, out from behind the line, came saurus Wildfang who appeared to run straight through Kiro. The ball sailed high into the air, and landed safely in the arms of Swiftclaw.

Black Orc Galthuk Battlewail, upon seeing this, took his shot at Swiftclaw, knocking out the little fellow. As he indulged in his celebration, Daggermaw took a retaliatory shot and sent the black orc packing to join the rest of his teammates on the sideline.

The ball now as safe as it could be in the hands of Pondskipper, who had barely sighed in relief When Orc blitzer Soran Steelfury stripped it from the lightning quick skink and got HIS mitts on it.

As neither team could decide who should have the ball, the line of scrimmage became a war zone. Lashtail engaged in a gecko-roman wrestling clinch with Deathbane, decided he had listened to enough Orc snarling and leveled the orc. After some sideline dental work, which saw the removal of a hand full of saurus scales, A gold plated wristguard, three molars and a live chicken, Deathbane was declared fit to continue.

Out of the pile emerged the dodgey Mok Rawtar, who had decided that enough was enough. Scooping up the ball, he tossed a pass in seemingly one motion. Steelfury, in stride, pulled the ball out of thin air and danced into the endzone virtually untouched. The home town boys were ahead 1-0 in the dying seconds of the first half.

Anyone who is anyone knows that skinks are renowned for their speed, and those same anyones also know that Orcs are generally unintelligent, stubborn and forgetful. With merely seconds left in the half the orc kick landed in front of speedy skink Reedrush, Who, looking at the clock, decided it was time to shine. With a wink to the saurus line, they began their all star performance of blocking, setting almost every orc on his behind. With a flash of green and gold and a puff of smoke, as if teleporting through time and space itself, Reedrush appeared a fraction of a second later celebrating in the Orc endzone. With jaws nearly touching the ground and eyes as wide as an ogre's behind, the orc team headed to the locker room to discuss what went wrong. The Carnosaurs joined them in leaving the field after Reedrush received some much deserved team appreciation.

With the score tied 1 all the Orcs were set to kick again. This kick looked good, bouncing mere inches from the orc line. The Spinebreakers decided to stack the right side of the pitch, but the Carnosaurs, cashing in on the forgetfulness of the orcs, are merely did what they did best and simply outran the orcs to the ball. Zipping across to the left side of the pitch, Reedrush handed off to a wide open Pondskipper who walked into the endzone without an orc within sight.

Lots of time remained on the clock, but unsuccessful blocks and a determined saurus defensive line meant that the orcs could barely muster a simple pass before time expired. The Carnosaurs had defeated the reigning champions and solidified their reputation as a top contender for this season's Dungeonbowl Championship.

MVPs of the match were Puddlejumper of the Carnosaurs for his shifty assists, and Rok Straglash who earned the honors simply for showing up.

Special mentions go to Lashtail and Firetongue, saurus blockers, for their strong presences on the line of scrimmage, as well as to skinks Reedrush and Pondskipper for their skilled handiwork throughout the match.

Thanks for that comprehensive and humorous take on the action, Kay! Still more updates to follow!

One-in-a-million Shot Gives Farmboys Last-minute Victory


We go now, live, to Most Likely Swamp Port in Dago's Bog, for our first MMBBL report of the season. With us watching the action is our resourceful skaven correspondent, Bryag Mudrake.


Bryag Mudrake back again, with live coverage from the Dungeonbowl regular season!

It's a beautiful day here in Dago's Bog, where the Stargazin' Farmboys and the Bleakwood Breakers are set to start their official Blood Bowl careers. Both teams suffered some disappointments in the preseason, so the match in the newly minted "Most Likely Swamp Post" Stadium, a re-purposed trapper's market in a dried out field, is going to be a show of heart and rookie skill more than the pre-season brutality we've seen so far. Despite that disappointment, over 19,000 fans have filled the stadium; predominantly humans to root for the home team, but a fair number of Wood Elves have joined the party to see how their new entry in the arena would fare.

The coin is in the air... and the Farmboys win the flip. Looks like they're electing to kick off first! Perhaps they're hoping to get the jump on scoring in the second half. The Breakers and Farmboys take to the field, the kick is off, and it's a Blitz! The Farmboys just blitzed the elves! The burly bruisers have crossed the field and are sending elves crashing to the ground. Still, the kick has landed far back in the enemy territory, and the humans are no match for the graceful elves in raw speed and agility. Elrohir Nolatari has the ball, and sends it hurtling downfield to catcher Tathar Sirfalas. Sirfalas, resembling a startled deer, makes a mad dash for the Farmboys' end-zone. Unfortunately, it looks like he's outstripped his defenders, and the Farmboys have left a couple surprises in the end-zone. Yep, there's Ben-Ken Guinness, who gives Tathar a forceful shove into the crowds for an impromptu autograph session with his field-side fans. Here comes Duke Stywalker, the young thrower for the Farmboys. The ball fairly leaps into his hands, and soars downfield to "Big Sea" Trepiaux. Trepiaux blitzes his way out of coverage, and runs the ball into the end-zone! Touchdown, 1-0 for the Farmboys!

The fans are with the Farmboys today, and a mighty cheer is going up for the human team, giving some heart to this squad of star-struck farmhands. But don't count out the woodland elves just yet! This time, it's a lineman, Camthalion Saralonde in deep coverage that gracefully snatches the ball, and sends it in a perfect parabola towards the Wardancer Cirdan Elensar. As Elensar moves down the sidelines, the flow of play is interrupted by the crash of Belen Telemnar and Bill "Porky" Hootkins collapsing in a pile at midfield! That's enough to give Trepiaux a shot at the Wardancer, and once again, it's into the stands! Unfortunately for Elensar, there were no adoring fans to break his fall, so it's off to the dugout with him until he wakes up.

The Farmboys are setting up some coverage around the ball for the next move, getting it ready for Duke to deliver. But Duke's been distracted! "Hobby" Oldfield goes down on a bad block defending the ball. Seeing the glimmer of hope, Gwindor Felagund and Finrod Celebrindal are off and running! Gwindor goes for the end-zone, and Finrod is heading to the ball! He slides into coverage, dodges free with the ball, and lobs it off to Gwindor! IT'S CAUGHT! The score is now tied at 1!

With the clock running down in the first half, both teams seem to be running low on energy. The elves kick off to the humans, but the ball sails past the end-zone into the stands. Looks like the human coaches have a little something up their sleeve, and the Farmboys manage to scrape up a little more confidence. Perhaps not enough though, as Stywalker sends the ball way off target. The elves move to grab the ball, but once again Beren Telemnar runs afoul of the enemy blitzers, throwing their plans into disarray. Duke has the ball once again, and in the final second of the half, completes a pass to Dan Solitaire, ending the half.

We'll be back with more after a word from our sponsor.

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And we're back! Both teams are taking to the field now, looking rested, refreshed and energized in this next round! It's a tied game here, who knows what could happen? Fortunately for the elves, Elensar is back from his little trip to La-La Land via Spectatorville. Let's see if he can stay out of the crowds this time. Breakers now kicking to the Farmboys, and once again, the crowd is screaming for the home team! Dan Solitaire is heading up along the sidelines, with the blitzers flanking. But once again, Stywalker's aim appears to be as accurate as Imperial Marksmen; about 10 inches over the left shoulder. The Breakers appear to be understanding the limitations of the Farmboys, and are getting much bolder about their nimble coverage; dodging easily out of harm's way to lend vital assists and clog up the avenues of attack for the less nimble humans. Just a moment! Cirdan is yelling out some kind of war-cry... he's making a run for the ball! A spectacular leap over Owen Lard's head and... Oooh, he landed on the ball! That's gotta hurt. That DID hurt, he's out cold again folks! This really isn't Cirden's day.

However, it looks like the elves have really managed to mess up the path of attack for the humans! The path to the end-zone is going to be a slow march through sap to get into position. The humans are muscling the elves out of the way, and Duke once again has the ball! It's off to Solitaire... he's got it! Solitaire trying to dodge out of Tathar Sirfalas' coverage, but he's tackled! HE'S DOWN! Oh, this is a bad one folks, looks like he's unable to get back up. It's off to the injury ward for the rest of this match with Dan Solitaire. He might have been a hot-shot smuggler back in the day, but his record lately has been banter fodder for the sportscasters.

The wood elves are picking up on the miscue quickly, pulling their men out to form a turtle formation in the middle of their zone. Elrohir Nolatari slides past the divot made by Solitaire to grab the ball, then tosses it to Finrod Celebrindal, who is quickly flanked by his teammates at the far end of a large wedge formation. The Farmboys have shoved another of the line-elves into the crowd, and are surrounding the pyramid now. It looks like they aren't willing to punch into such dense coverage yet, lest their quarry get away. And the elves are moving! Lashing out with heretofore unseen ferocity, they're striking out at the humans, and pushing them away from coverage. And Finrod is free! He's halfway into the Farmboys' side of the field already! Man, that's one fast elf! It looks like he's not quite far enough from human defense though... two of the linemen are on their way, looks like Lawson and Hagan... And it's a no-go! The slippery fella is free from coverage, and within reach of the endzone. A few of the other elves are trying to et into coverage, but Olwe Nenharma's gone down! That distraction's all Lawson and Hagan need... and BOOM! Finrod is down as well! The ball is loose!

Duke Stywalker is running for it now. He's firing off a long pass to Bruce Lard behind the remains of the elven defensive shell. HE MISSES! It's off by a mile! Tathar Sirfalas is going for the ball, scoops it up, and just keeps running! Elrohir's moving to the line of scrimmage, and receives the pass from Sirfalas! Oh! Beren Telemnar is down again! Time is ticking down on the clock, and it's still anyone's game! Elves have control of the ball at midfield, Finrod's still within range of the end-zone, and the Farmboys are moving into position! It looks like a couple of the linemen have dashed for the end-zone in the hopes of a miracle! And here comes the pain! "Big Sea" Trepiaux crashes hard into Elrohir, and grabs the ball. He pivots, LONG BOMB off to Hobby in the end-zone... AND HE CATCHES IT! I DON"T BELIEVE IT! "Hobby" Oldfield has caught the ball, and it's a touchdown! 2-1 in the final seconds of the game for the Stargazing Farmboys! Great shot kid, that was one in... a really big number!

A well-deserved MVP goes to Finrod Celebrindal for dealing with enemy blocks in his courageous dashes to the endzone, and a less-deserved MVP goes to Bill "Porky" Hootkins for demonstrating some unexpectedly numble dodging abilities. In addition, recognition of Carl Trepiaux's ability to protect teammates in the depths of coverage, and Duke Stywalker's amazing speed must be noted. Thanks for tuning in tonight folks! I'll have more next week, with the Blackwater Bilgerunners facing off against the Dark Iron Dreadnaughts!


Thanks for that enthusiastic report, Bryag! Up next will be a report from our newest correspondent, Kay Offwrong.

Monday, January 12, 2009

Dungeonbowl Ramp-Up part 4: Deathdealer Division

And now that Bloodbath has had its due, it's Deathdealer's turn!



The Blackwater Bilgerunners, despite some rough patches in the playoffs, remain one of the top teams in the history of the MMBBL. Built around blinding speed and great skill, they've managed to pack on a few pounds and become the model of resilience in a league that gets frequent customer points at the local funeral home. Led by the sharp direction of quarterback Fivel Mausketrap, the skaven want nothing less than total victory this season. As blitzer Jenner puts it, "It's time to separate the mice from the men - with the mice on top!"

Coached by: Jon Roth. Arena Rule: It's Coming Down!: When rolling on the weather table, a roll of 10-11 is considered pouring rain.


The Chupacabras are responsible for a lot of good MMBBL press in parts of the world which otherwise would have no clue it even existed. A team composed of high-flying luchadors, masked marvels and caped conquistadors, their electrifying play has enthralled lizard and man alike. The Chupacabras do want to win, for hoisting the Dungeonbowl trophy would be as great to them as donning the championship belt. Still, they remain committed to their humble roots, and remember that they are playing not just for themselves, says saurus El Mucho Grande, but also for "the lizard niños, who everyday watch us and say "I wish to be the great Bludbol player like them, papa! It is for their sake that we strive for the greatness."

Coached by: Sandy Miller. Arena Rule: Ceremonial Prisms: When rolling on the weather table, a result of 3-4 is treated as Very Sunny.


From the wild, wide-open spaces of Gontufar come the Rampage, driven by instinct to play a game with primal implications. Despite the loss of a few players from unpleasant circumstances during Blood Bowl Day, their ferocity is not diminished in the slightest. Competition is second nature to these belligerent beasts, and as berserker Yo-Kamba likes to say, "in the jungle, the mighty jungle, the lion kicks your ass!" A weeee, um um away, indeed.

Coached by: Ryan Keizer. Arena Rule: Stampede: During a player's turn, if that player performs a blitz action which results in an opponent taking a casualty, the blitzing player may make a second blitz action this turn. This is not cumulative.

Serving their enigmatic matron, Azzilizza herself, in her jungle citadel, the Lurkers are a combination of her thirst for violence, her desire to prove her people superior to others, and of course, her occasional focus on royal whims and fancies. The lurkers themselves, for their part, are unflinchingly loyal and coolly resolved to prove their prowess on the pitch. Witch Elf Melanissa Sanilameh is quite clear when she says, "Victory is the Matron's will, and the Matron's will is law!" I'd stay out of her way, folks.

Coached by: Chris Mudd. Arena Rule: Matron's Favour: When the result on the kickoff table is either Cheering Fans or Brilliant Coaching, flip a coin, with the receiving team calling it in the air. Whoever wins the coin toss may double his or her die roll result for this kickoff.

With dwarves, it's not all about gold, and mines, and booze. Okay, yes, it is, but with the Dark Iron Dreadnaughts from Durr Dammaz, it's also about grudges. Grudges held so long by so many that they're worn down to dust that's been breathed in by the deep-dwellers for countless generations. Stubborn even by dwarf standards, the Dreadnaughts come from a life of underground warfare - they live in the deep mountains, under surface territory claimed by the orc tribes. Their leaders, in an effort to divert the most troubled, dangerous dwarves to constructive uses of time, formed the Dreadnaughts as a way to show dwarven dominance without bringing the mountain down around their ears. Runner Ozgar Blackaxe sees it a little differently, though. "We win all the time, underground. Blood Bowl, closer as it is to the damnable sun, shows us our enemies' strengths on their own turf...as well as their weaknesses."

Coached by: Jai Gagnon. Arena Rule: Stone Floor: When the ball bounces on the ground, it bounces one additional time.



While nearly all of the county of Murdska was ravaged by plagues of undeath, Grenedale (formerly Greendale) arguably got the worst and weirdest of it. For most beings, undeath is something bad that happens after you die. For the Lesionnaires and their folk, it was something that came in like wisdom teeth. The most disturbing part might be the lack of pain - like lepers, they simply lose all feeling in the walking shells their bodies have become. Actually, the most disturbing part is probably how they carry on as if nothing happened, living, working, playing Blood Bowl...No, wait, the most disturbing part is when their eyeballs randomly explode. Yuck. In the words of rotter Filth Collins, "I can feel it...coming in the air tonight. Oh, lord, and I've been waiting for this moment all my life!" Quite the enthusiasm from someone caked in an inch of refuse!

Coached by: Matt Stroud. Arena Rule: Leaving your Mark: If a player is killed, the team whose player got the casualty point for that kill gains a cumulative +1 to their FAME for the remainder of the match.


And there you have it! Fourteen teams in two divisions making for the biggest, meanest MMBBL lineup to date! Tomorrow the regular season kicks off with Bloodbath Division's first round of hostilities! See you there, sportsfiends!

Dungeonbowl Ramp-Up part 3: Bloodbath Division

Another season arrives, and the MMBBL gets a shuffling of teams once more. Some brand new, some returning from hiatus. Eight of these teams call Bloodbath Division their home, and we're about to meet them!


What still needs to be said about the Razor Hill Spinebreakers and their cinderella season? Coming out of the Scrabbled Lands, this band of tough-as-nails greenskins ploughed their way through the playoffs, knocking off lizards, humans and at last elves to capture their first championship. Led by the iron will of blitzer Kiro Stormaxe, the Spinebreakers look forward to defending their title this Winter. Stormaxe was heard to comment, "Da plan is da same. Play, win, repeat. If our game ain't broke, we don't fix it. If dem other teams' games ain't broke, we ain't got to 'em yet!"

Coached by Ryan Keizer. Arena rule: Dragon Egg: When a player fails to pick up the ball or is knocked down onto the ball, make an armour check on that player. If it breaks through, roll on the injury table, treating serious injuries as knockouts.

The Carnosaurs, after a disappointing playoff exit, are back and looking for a little revenge. Entering the new season with the third-highest team rating, these scaly scoundrels are primed to surpass their previous effort and make their run at the championship. Reporters attempted to get a statement from the immense Grimjaw the Wise, who, after taking several minutes to consider his response, uprooted a tree and threw it seventy yards into a concessions stand.

Coached by Jai Gagnon. Arena Rule: Bogged Down: Players may Go For It one less time than normal.

The surprise of the Summer season has returned! The squad that at first was unfamiliar with the very concept of scoring is back to educate the rest of the league on the rougher points of the game. Rumour has it that the Blasters did, in fact, show up for Blood Bowl Day, but no one wanted anything to do with them! When asked for comment, skeleton Cal Ciferous said "they know what's coming, but they only delayed the inevitable!". A team several thousand years old probably knows all about inevitability.

Coached by Matt Stroud. Arena Rule: Rock Solid: If a player is pushed out of bounds, the injury results in a knockout on a roll of 6-9, as opposed to the usual 8-9.


(ART NOT FINAL)

The Bleakwood Breakers hail from the elven realm of Mathora Mista, where they have honed their Blood Bowl skills since times of mist-fogged history. They played only once on Blood Bowl Day, and thusly remain an unknown factor, which is likely all a part of their plans. Thrower Elrohir Nolatari, when interviewed, left no room for interpretation of the Breakers' sentiments, stating that "this great sport has been sullied by artless brutes - undead monstrosities, vulgar orcs, dirty, smelly dwarves, and all manner of undesirable untalents. The Bleakwood Breakers will return a sense of class to the field."

Coached by Andrew Embury. Arena Rule: Stubborn Treant: At the start of each half, the kicking team places a Treant token on the pitch, along the line of scrimmage. This 2 x 2 token blocks line of sight and stops any pass scattering through it. it may not be pushed or displaced until the start of a new half or overtime period.

Taking a break from the usual shambling, moaning and generally being undead, the Deadites bring a quick, versatile offense to the division. Their prowess was evident early on Blood Bowl Day, as the impressive ghoul runner Klaatu Nikto ran for four touchdowns. A slight setback came in the loss of werewolf Come Get Some, but the remaining players, most of whom have such sketchy memories that they don't have actual names themselves, are committed to showing what necromancy can do when it puts what's left of its minds to it. Says wight blocker X Morte, "I'll swallow your soul!" Now that's enthusiasm, folks!

Coached by: Neil Davies Arena Rule: The Ball is Live!: Whenever a player attempts to pick up the ball, he or she must throw a block against it first. The ball has no skills and a strength of 1. If the result of the block knocks the ball down, it can then be picked up. If the result is a push, the ball scatters randomly. After a push result, the player may advance and try to block it again, if he or she has sufficient movement allowance remaining. These actions do not count as a blitz, but may be used as part of a blitz move.



Hailing from picturesque Koldnjard, the Fjord Rangers are a rowdy, enthusiastic sort. Fearless in the face of adversity, their lone Blood Bowl Day match was against the well-established Sun Temple Chupacabras. Their skilled, smash-mouth play style brought them a great deal of praise, and the MMBBL fandom in general is looking forward to seeing them take the pitch this week. Dag Thoresen, berserker and battle axe collector, spoke on behalf of his teammates. "Ja, ve gut sum gut expeeryence tuday. Ve ull jest vant tu git der seasun untervay und show wut ve can du." Truer, more ethnically convoluted words were never spoken.

Coached by: James Richards. Arena Rule: An Inspiration to us all: Whenever a player is seriously injured, that player's team gains a reroll token.

The A-Nile-Ators' origins are somewhat mysterious - all-female (a first for the MMBBL, which is a progressive, equal opportunity league) and also, composed entirely of animal aspects. From the lush, fertile lands surrounding the city of Ibisi, this nimble squad of femmes fatales may be too much for the monosyllabic menfolk to handle! According to the interestingly-named thrower La Nuclear Turnip, "we are prepared to let our skill do the talking. We are strong, proud, and capable of internal validation...though if someone told me that this sarong looked good on me I wouldn't mind."

Coached by: Valérie Cormier. Arena Rule: Land of Milk and Honey: Whenever a player is rolling to wake up from a knockout, add 1 to the roll.

Seventy-two years ago, in a swamp about a week away, the town of Dago's Bog was founded. It's chief exports have always been squash, peat and communicable disease, but now they're adding "Blood Bowl Action!" to that list. In a town filled with folk with more upper body muscles than brain cells and less scruples than a doppelganger in a beauty pageant, it would have been easy to assemble a group of thugs to play the game. Not so with the Farmboys, whose name in fact speaks of their character. The local government, hoping to improve their town's reputation, has selected their hardest-working, most starry-eyed young lads to bring an honest day's work to a town which views honesty as a four-letter word. As lineman Bill "Porky" Hootkins says, "I've got a problem here. No, no, no, I'm alright, I'm alright." Very laid back. Very professional!

Coached by: Jon Roth. Arena Rule: Scum and Villainy: When calculating inducements at the start of the game, each player may pay 100k to hire a "bounty hunter". A Bounty Hunter is a human lineman with the following abilities: Loner, Dirty Player, and Stab.

And that's Bloodbath Division this season! Check back again soon for Deathdealer's big mean six!

Dungeonbowl Ramp-Up part 2: Blood Bowl Day!

This weekend, our larger family of teams and coaches came together once again for an all-day Blood Bowl marathon. While it would, of course, take weeks for me to document everything that went on in the twenty-some total games that were played, I can certainly touch upon some of the highlights.

For starters, player deaths. It was a bloody, bloody Blood Bowl day, sportsfiends. All told, five bright young stars-to-be had their destiny ripped out along with assorted vital organs and tissues. Stewart Backa of the Stargazin' Farmboys met his grisly end, and was shipped back to Dago's Bog to be returned to the loam of his homeland. Likewise, feline blitzer Mademoiselle Mechante ran out of lives in a hurry and will be reduced to a spectator's point of view from the great litterbox in the sky. A werewolf known as "Come Get Some" from the Drudgetown Deadites was a victim of an unfortunate circumstance, when after being pushed into the crowd, was devoured handily by about three dozen zombies. Finally, a double blow was dealt to the Shattered Plains Rampage, as both the hippo lineman Zazuk and lion berserker Rama were inhumed by the largely unsanitary efforts of the Grenedale Lesionnaires. The Lesionnaires being what they are, were of course pleased to announce the addition of Rama and Zazuk to their lineup after those matches.

For all the sadness there was, still some joy. Most noticeably, Nala of the Rampage, who piled up a whopping three touchdowns and two MVP awards in this long day of destruction, and Klaatu Nikto of the Deadites who got in for four touchdowns. Promising preseason efforts from both individuals!

The season will be starting on Tuesday, with Bloodbath division kicking off our eight-week regular season schedule. In the next post, we'll get a look at the teams playing for the Dungeonbowl championship. This season sees a very good mix of skill and strength, so anything could happen as the Razor Hill Spinebreakers defend their league title!