Showing posts with label Darkmire Carnosaurs. Show all posts
Showing posts with label Darkmire Carnosaurs. Show all posts

Wednesday, January 28, 2009

Farmboys Fed to Carnosaurs


Bryag Mudrake once again, with a report from the Darkmire Bog where the Darkmire Carnosaurs are hosting the Stargazin' Farmboys for a meet'n'eat. The game has attracted an impressive 32000-plus fans, with a substantial edge to the local lizardmen. Looks like even the boys at Dago's Bog are wary of coming to this mud-filled swamp of a playing field. Rumor has it that the Carnosaurs themselves are dissatisfied with their playing field, and are looking to renovate it, and getting some advice from the Farmboy handlers as to how they turned Most Likely Swamp Post from bog to arid desert. In the meanwhile though the two teams square off in the mud on this pleasant, if breezy day. The Carnosaurs win the toss, and elect to receive.

The first drive sets the tone for much of the match; as the Farmboy frontline crumples like cardstock under the mighty fists of the saurii, the skinks dash upfield. Even the usually pushy Grimjaw the Wise gets into the spirit, as "Big Sea" Trepiaux goes down with his leg bending in places it shouldn't. Apothecaries manage to set the bone, but he will still miss the next game for rehab purposes. Reedrush nabs the ball, and starts his run upfield, but teammate Swiftclaw is sent tumbling while trying to knock down one of the human catchers running interference, holding up the play. This is all the opportunity Arnie "Are Too" Dieter needs to send Reedrush sprawling, but Bruce Lard tripps up trying to get the ball! The mighty Lashtail runs down Dieter, giving Puddlejumper a chance to snatch up the ball, and run it in for the first touchdown of the game!

Now the Farmboys need to mount a strong offense, and short of the guarding abilities of Trepiaux, to boot. Stealing a play from the famed Blackwater Bilgerunners, the humans attempt a lopsided offense to drive up along the side of the field. A breeze kicks up and tosses the ball off-course, but the kick still lands in play, as the Farmboys try and shove the Saurii off to the side, and tie up enough defenders to build a trench in the wide zone. The play is almost devastated as Duke Stywalker's pass to the new catcher, Willy Dee Billiams, is dropped! The ball lands behind Billiams, and the Saurii start pounding their way to the ball, with an angry Grimjaw continuing his reign of terror by taking down yet another Blitzer, this time Bruce Lard, and breaking another limb; an arm this time! Once again, the wandering apothecaries bought on inducements seem to be doing the bare minimum required of them, and Bruce will also be missing his team's next game. Fortunately for the Farmboys, the human team has learned from the Bilgerunners' mistakes, and have enough coverage around the ball to keep the Carnosaurs from picking it up, although not enough to keep them from severely menacing whomever tries to grab it. With phenomenal courage, or perhaps liquor-fueled indifference, Dan Solitaire steps coolly into the shadow of the Saurii, and with screams of encouragement and threats of violence from Duke Stywalker, picks up the ball, dodges out of harm’s way, and dashes for the safety of his teammates. As the Darkmire crew scramble to deal with this unlikely occurrence, Pondskipper trips up trying to get into Solitaire's way, freeing him up to rush the ball to the target!

With plenty of time remaining in the first half, The humans kick into the wind towards the saurii. landing the ball directly between the wall of muscle and scales of the saurus frontline and the crafty eyes and nimble fingers of Windwhip the skink. Once again, there is terror on the line of scrimmage, as the now badly undermanned human front line begins to collapse, with Owen Lard getting knocked unconscious. Coverage on the sidelines is just barely enough to trip up the wily skink Mudrunner, giving the human team a chance - a very small chance - to grab the ball. Once again, steeling his nerves with a shot from a smuggled hip-flask, Solitaire runs for the ball, dodging past saurii and skinks, only to be tripped up at the last second and land hard on the ball! Another bad block by the saurii allows one final chance, as Chris "Zed" Malcolm runs for Windwhip and tries to bowl him over, but the crafty skink sidesteps the charging lineman, scoops up the ball with perfect precision, and dashes it up-field to a waiting Puddlejumper, who had managed to slide away during the confusion, and is in perfect position to run it in for the Carnosaurs' second touchdown. A final kick to the Farmboys allows coach Kessel to put the finishing touches on human strategy, the Saurii a chance to redesign their defenses, and Duke Stywalker time to provide Willie Dee Billiams with some catching practice before time runs down on the half.

The second half sees Owen Lard recover enough to return to the line as the saurii kick to the humans once again. A mighty cheer goes up for the Carnosaurs, as the ball bounces off Artie Dieter's head and lands directly behind him on the line of scrimmage. Once again, the "Kessel Run", strategy is employed, as humans shove saurii over to form a clear trench for their catchers. This time, Williams is already into the trench as duke grabs the ball, and makes no mistake in grabbing it. The skinks are better prepared for this strategy now, and clog up the end of the trench in a sacrificial play against the human linemen. Meanwhile, Grimjaw the Wise sinks his fists into another human, sending "Hobby" Oldfield flying with a familiar "Man being eaten by crocodile" scream and a sickening thump, condemning him to the infirmary for the rest of the game. The skinks at the end of the trench refuse to be knocked over, nimbly dodging into ever more difficult positions for the catchers to overcome. With one final blitz, Billiams shoves a skink, dodges into the clear, then charges in for the touchdown! The score is now tied at 2-2, but there's plenty of time left for the Carnosaurs to regain the lead!

The lizardmen show their hunger on this kick, as they manage a quick snap, storming after the humans! Once again, frontline Farmboys get bowled over, with "Zed" Malcolm knocked out cold. "Porky" Hootkins tried to escape the carnage to grab the ball, but was tripped up, joining Zed for a quick nap. Meanwhile the skinks are once again deep into Farmboy territories, and Reedrush delivers the ball to the waiting hands of Pondskipper. Alas, Pondskipper's hands must be muddy form the field conditions, as he fails to get a handle on the ball! Once again, Solitaire is close enough to step into heavy coverage and nab the ball, and he fires off a desperate pass to Arnie Dieter, but the throw is wild! As Duke Stywalker gets up from saurus Daggermaw's blitz, he finds the pass sailing to him, and catches it! A brief moment of realization crosses between man and lizard as they both look at the ball, then at each other. Daggermaw reacts first, smashing Stywalker to the ground, as Reedrush runs back to pick up the ball, but whatever was coating Pondskipper's hands must have been coating the ball now, as it slipped from Reedrush's claws. Seeing one more opportunity to shine, Williams dodges out of coverage and runs downfield in a desperate attempt, and Solitaire once again tries to dodge out to grab it, but the lizards aren't falling for this old trick again. Pondskipper trips up Solitaire, and both catchers are now smashed and covered by hulking saurii, while Reedrush tries once again to pick up the ball, succeeding, and running it in for a touchdown!

There isn't much time for another touchdown, so things will have to be perfect for the human team, despite being a man down. Once again Kessel's Run strategy is employed, but this time, Williams is outrunning the defense, trying to get as far upfield as possible to get the touchdown. Duke Stywalker picks up the ball from where the wind blew it, and lobs off a beautiful long pass to Billiams! But with the potential for big rewards, the risks must be braved. The pounding continues as Owen Lard is once again knocked out, this time by Daggermaw. The human coverage is now insufficient to protect Billiams from the rampaging might of the saurii, who knock him down, and free up the ball. With chances for victory quashed, Arnie Dieter attempts to run down Reedrush, but trips on lizard tails and injures himself. He'll be back for the next game. The Carnosaurs see one last chance for a coup de grace touchdown, as Windwhip grabs the ball and tries to pass off to Mudrunner. The pass sails off and lands in an empty field as the whistle blows, ending the game at 3-2 for the Carnosaurs!

Match MVP honours went to Reedrush for his usual standards of excellence, and to Willie Dee Billiams for his excellent rookie performance. Postgame recognitions also go to Grimjaw the Wise for his ability to assist on the face of adversary, while Billiams goes in to learn how to take a hit from Solitaire. That's all for us here at the Bog, where loads of peat are now being shipped in to try and reduce the mud! I'll be back with more bone-grinding Bilgerunners action as they take on the Grenedale Lesionnaires next week!

Thursday, January 15, 2009

Carnosaurs Best Spinebreakers in Possible Bloodbath Playoff Preview


We've got another special report coming your way, sportsfiends! This time it's our newest addition to the reporter stable, Kay Offwrong.

One of the four games on this week's schedule saw the defending champions, the Razor Hill Spinebreakers host a rival expansion team from last season, and a good one at that, the Darkmire Carnosaurs.

Dragon Spine Arena was Packed to near maximum capacity 19,493, with the scaleskins outnumbering the greenskinned home crowd. The coin toss, however, went in favor of the Spinebreakers and naturally they elected to receive the opening kickoff.

As the kick sailed high into the air, the clouds parted and the sun lit up the sky. Naturally the hometown hero, Kiro Stormaxe got his hands on the kick and the drive was underway.

The two biggest and meanest nasties on the field, Grimjaw the Wise and Zor Loneblow spent most of their time on the opening plays staring deeply into each others eyes it what can only be described as some sort of primal staring contest, neither wanting to show any sign of weakness to the other. Realizing that the big fellas were too busy to muster up blocks, Firetongue from the Carnosaurs absolutely demolished Black Orc Kolark Bonefist who, though he is expected to suffer no long term injuries, was unable to return to the match.

Meanwhile the nimble Mok Rawtar broke away from his coverage and came shoulder to shoulder with Kiro Stormaxe, the two then broke away down the sideline into Carnosaur territory.

The added protection of Rawtar wasn't enough to help Kiro when, out from behind the line, came saurus Wildfang who appeared to run straight through Kiro. The ball sailed high into the air, and landed safely in the arms of Swiftclaw.

Black Orc Galthuk Battlewail, upon seeing this, took his shot at Swiftclaw, knocking out the little fellow. As he indulged in his celebration, Daggermaw took a retaliatory shot and sent the black orc packing to join the rest of his teammates on the sideline.

The ball now as safe as it could be in the hands of Pondskipper, who had barely sighed in relief When Orc blitzer Soran Steelfury stripped it from the lightning quick skink and got HIS mitts on it.

As neither team could decide who should have the ball, the line of scrimmage became a war zone. Lashtail engaged in a gecko-roman wrestling clinch with Deathbane, decided he had listened to enough Orc snarling and leveled the orc. After some sideline dental work, which saw the removal of a hand full of saurus scales, A gold plated wristguard, three molars and a live chicken, Deathbane was declared fit to continue.

Out of the pile emerged the dodgey Mok Rawtar, who had decided that enough was enough. Scooping up the ball, he tossed a pass in seemingly one motion. Steelfury, in stride, pulled the ball out of thin air and danced into the endzone virtually untouched. The home town boys were ahead 1-0 in the dying seconds of the first half.

Anyone who is anyone knows that skinks are renowned for their speed, and those same anyones also know that Orcs are generally unintelligent, stubborn and forgetful. With merely seconds left in the half the orc kick landed in front of speedy skink Reedrush, Who, looking at the clock, decided it was time to shine. With a wink to the saurus line, they began their all star performance of blocking, setting almost every orc on his behind. With a flash of green and gold and a puff of smoke, as if teleporting through time and space itself, Reedrush appeared a fraction of a second later celebrating in the Orc endzone. With jaws nearly touching the ground and eyes as wide as an ogre's behind, the orc team headed to the locker room to discuss what went wrong. The Carnosaurs joined them in leaving the field after Reedrush received some much deserved team appreciation.

With the score tied 1 all the Orcs were set to kick again. This kick looked good, bouncing mere inches from the orc line. The Spinebreakers decided to stack the right side of the pitch, but the Carnosaurs, cashing in on the forgetfulness of the orcs, are merely did what they did best and simply outran the orcs to the ball. Zipping across to the left side of the pitch, Reedrush handed off to a wide open Pondskipper who walked into the endzone without an orc within sight.

Lots of time remained on the clock, but unsuccessful blocks and a determined saurus defensive line meant that the orcs could barely muster a simple pass before time expired. The Carnosaurs had defeated the reigning champions and solidified their reputation as a top contender for this season's Dungeonbowl Championship.

MVPs of the match were Puddlejumper of the Carnosaurs for his shifty assists, and Rok Straglash who earned the honors simply for showing up.

Special mentions go to Lashtail and Firetongue, saurus blockers, for their strong presences on the line of scrimmage, as well as to skinks Reedrush and Pondskipper for their skilled handiwork throughout the match.

Thanks for that comprehensive and humorous take on the action, Kay! Still more updates to follow!

Monday, January 12, 2009

Dungeonbowl Ramp-Up part 3: Bloodbath Division

Another season arrives, and the MMBBL gets a shuffling of teams once more. Some brand new, some returning from hiatus. Eight of these teams call Bloodbath Division their home, and we're about to meet them!


What still needs to be said about the Razor Hill Spinebreakers and their cinderella season? Coming out of the Scrabbled Lands, this band of tough-as-nails greenskins ploughed their way through the playoffs, knocking off lizards, humans and at last elves to capture their first championship. Led by the iron will of blitzer Kiro Stormaxe, the Spinebreakers look forward to defending their title this Winter. Stormaxe was heard to comment, "Da plan is da same. Play, win, repeat. If our game ain't broke, we don't fix it. If dem other teams' games ain't broke, we ain't got to 'em yet!"

Coached by Ryan Keizer. Arena rule: Dragon Egg: When a player fails to pick up the ball or is knocked down onto the ball, make an armour check on that player. If it breaks through, roll on the injury table, treating serious injuries as knockouts.

The Carnosaurs, after a disappointing playoff exit, are back and looking for a little revenge. Entering the new season with the third-highest team rating, these scaly scoundrels are primed to surpass their previous effort and make their run at the championship. Reporters attempted to get a statement from the immense Grimjaw the Wise, who, after taking several minutes to consider his response, uprooted a tree and threw it seventy yards into a concessions stand.

Coached by Jai Gagnon. Arena Rule: Bogged Down: Players may Go For It one less time than normal.

The surprise of the Summer season has returned! The squad that at first was unfamiliar with the very concept of scoring is back to educate the rest of the league on the rougher points of the game. Rumour has it that the Blasters did, in fact, show up for Blood Bowl Day, but no one wanted anything to do with them! When asked for comment, skeleton Cal Ciferous said "they know what's coming, but they only delayed the inevitable!". A team several thousand years old probably knows all about inevitability.

Coached by Matt Stroud. Arena Rule: Rock Solid: If a player is pushed out of bounds, the injury results in a knockout on a roll of 6-9, as opposed to the usual 8-9.


(ART NOT FINAL)

The Bleakwood Breakers hail from the elven realm of Mathora Mista, where they have honed their Blood Bowl skills since times of mist-fogged history. They played only once on Blood Bowl Day, and thusly remain an unknown factor, which is likely all a part of their plans. Thrower Elrohir Nolatari, when interviewed, left no room for interpretation of the Breakers' sentiments, stating that "this great sport has been sullied by artless brutes - undead monstrosities, vulgar orcs, dirty, smelly dwarves, and all manner of undesirable untalents. The Bleakwood Breakers will return a sense of class to the field."

Coached by Andrew Embury. Arena Rule: Stubborn Treant: At the start of each half, the kicking team places a Treant token on the pitch, along the line of scrimmage. This 2 x 2 token blocks line of sight and stops any pass scattering through it. it may not be pushed or displaced until the start of a new half or overtime period.

Taking a break from the usual shambling, moaning and generally being undead, the Deadites bring a quick, versatile offense to the division. Their prowess was evident early on Blood Bowl Day, as the impressive ghoul runner Klaatu Nikto ran for four touchdowns. A slight setback came in the loss of werewolf Come Get Some, but the remaining players, most of whom have such sketchy memories that they don't have actual names themselves, are committed to showing what necromancy can do when it puts what's left of its minds to it. Says wight blocker X Morte, "I'll swallow your soul!" Now that's enthusiasm, folks!

Coached by: Neil Davies Arena Rule: The Ball is Live!: Whenever a player attempts to pick up the ball, he or she must throw a block against it first. The ball has no skills and a strength of 1. If the result of the block knocks the ball down, it can then be picked up. If the result is a push, the ball scatters randomly. After a push result, the player may advance and try to block it again, if he or she has sufficient movement allowance remaining. These actions do not count as a blitz, but may be used as part of a blitz move.



Hailing from picturesque Koldnjard, the Fjord Rangers are a rowdy, enthusiastic sort. Fearless in the face of adversity, their lone Blood Bowl Day match was against the well-established Sun Temple Chupacabras. Their skilled, smash-mouth play style brought them a great deal of praise, and the MMBBL fandom in general is looking forward to seeing them take the pitch this week. Dag Thoresen, berserker and battle axe collector, spoke on behalf of his teammates. "Ja, ve gut sum gut expeeryence tuday. Ve ull jest vant tu git der seasun untervay und show wut ve can du." Truer, more ethnically convoluted words were never spoken.

Coached by: James Richards. Arena Rule: An Inspiration to us all: Whenever a player is seriously injured, that player's team gains a reroll token.

The A-Nile-Ators' origins are somewhat mysterious - all-female (a first for the MMBBL, which is a progressive, equal opportunity league) and also, composed entirely of animal aspects. From the lush, fertile lands surrounding the city of Ibisi, this nimble squad of femmes fatales may be too much for the monosyllabic menfolk to handle! According to the interestingly-named thrower La Nuclear Turnip, "we are prepared to let our skill do the talking. We are strong, proud, and capable of internal validation...though if someone told me that this sarong looked good on me I wouldn't mind."

Coached by: Valérie Cormier. Arena Rule: Land of Milk and Honey: Whenever a player is rolling to wake up from a knockout, add 1 to the roll.

Seventy-two years ago, in a swamp about a week away, the town of Dago's Bog was founded. It's chief exports have always been squash, peat and communicable disease, but now they're adding "Blood Bowl Action!" to that list. In a town filled with folk with more upper body muscles than brain cells and less scruples than a doppelganger in a beauty pageant, it would have been easy to assemble a group of thugs to play the game. Not so with the Farmboys, whose name in fact speaks of their character. The local government, hoping to improve their town's reputation, has selected their hardest-working, most starry-eyed young lads to bring an honest day's work to a town which views honesty as a four-letter word. As lineman Bill "Porky" Hootkins says, "I've got a problem here. No, no, no, I'm alright, I'm alright." Very laid back. Very professional!

Coached by: Jon Roth. Arena Rule: Scum and Villainy: When calculating inducements at the start of the game, each player may pay 100k to hire a "bounty hunter". A Bounty Hunter is a human lineman with the following abilities: Loner, Dirty Player, and Stab.

And that's Bloodbath Division this season! Check back again soon for Deathdealer's big mean six!

Monday, December 1, 2008

Spinebreakers Edge Carnosaurs in the Bog


With the sun shining through the parting mists of the Bog, Tuesday saw the third of four quarterfinal matches, as the Darkmire Carnosaurs played host to the Razor Hill Spinebreakers. The crowd favoured the home team, likely as hardly anyone but the Carnosaurs themselves know how to properly navigate Darkmire without being eaten by a rampaging ultragator. The Spinebreakers did win the coin toss, however, and elected to receive for the opening play.

Despite a gust of wind sweeping over the playing field, Kiro Stormaxe was able to field the ball cleanly and hand it off to goblin newcomer Huck Skudfungus, who braced himself as Zor Loneblow lifted him high in the air for a throw downfield. Regrettably, Skudfungus was not well-gripped by the troll, and fell back to the ground, barely landing safely. The Carnosaurs were ready for such an opportunity, and Wildfang the saurus crashed headlong into Skudfungus, knocking the ball and several teeth loose. What was not according to the lizardmen's plans was the ball squirting free and bouncing directly into the arms of Kiro Stormaxe once more. Kiro was off like a shot, breaking for the far side of the field, looking for an open running lane. The Spinebreakers' blockers were happy to make one for him, and were given no trouble from the larges lizard on the pitch, the thoughtful Grimjaw the Wise, who seemed to be absorbed in much more cosmic consideration. Assisted by line orc Mok Rawtar and blitzer Galthuk Battlewail, Kiro Stormaxe plowed past the saurus line and through the skink secondary, until finally crossing the goal line for the game's opening point.

The orc drive had taken up much of the first half, but the Carnosaurs were the faster team and could still plan for a touchdown before the halftime gong. The kickoff, though high, was not fielded cleanly by Reedrush. Fortunately, it took a favourable hop and he was on the ball in a flash after it landed. The orcs showed some speed of their own, coupled with good play-reading, and Godan Rockmaul headed off Reedrush before he could break past the line of scrimmage. The ball skittered away to Mudrunner, but he too was bowled over by Rockmaul, and before another skink could get his claws on the ball, time had expired.

As the game resumed, the Carnosaurs' skinks made ready for a speedy return and a tying score. Mudrunner was quick to recover the football and hand off to Reedrush, but orc blitzer Soran Steelfury gave the lizardmen a case of deja vu, tackling the skink to the ground and stripping the ball free. Somehow, in the ensuing mess of bodies, Kiro Stormaxe emerged from the pile, ball in hand, covered in tiny bite marks. Seeing this, the blockers and troll started to push forward, making as much room for their star blitzer as possible. When things jammed up against a wall of saurus blockers, Kiro moved laterally to find a new opening. Finding nothing, he unloaded a pass to fellow blitzer Steelfury, but the pass was bad and the ball was dropped.

Seizing the opportunity and the chance at a bit of heroism, Reedrush dared to be great in lining up Steelfury for a hit...only to crumple like a cardboard battlement on impact. Reedrush was dragged off the field, having sustained some bruised ribs and wounded pride. His attack may have been enough to delay the orc drive, though. Failing to get out of coverage cleanly, Soran Steelfury fell to the earth, leaving the football unguarded. In came Windwhip, the number ten skink on the Carnosaurs squad,gathering up the ball and falling in behind a wall of saurus line lizards. Coursing up the sideline en masse, Windwhip handed off to teammate Pondskipper, who was uncatchable in his drive to the end zone. The game now tied, it would remain a battle of wills and strength to win the day.

Some intense shouting from the orc coaching staff brought the greenskin players out of their lost-lead funk, so much that at the start of the very next drive, Kolark Bonefist drove himself headlong into Threehorns the saurus, cracking the latter's bone helmet and giving the large lizard a serious concussion. Almost immediately thereafter, Borgosh Hellrage slammed Wildfang to the ground, knocking him out and creating an even bigger size gap between the two squads. With Kiro Stormaxe getting ahold of the ball, the orc line pushed forward as one determined beast, held up in spots briefly by the brave, but outmatched, skink secondary. Focusing all their attention on Kiro, the lizardmen were caught off-guard when he handed off to hard-working Godan Rockmaul, who burst through the defenders and, as the dying seconds ticked away, won the game for the Spinebreakers. They were on their way to meet the Fly-by Knights in the semifinals.

MVP awards for this match went to Mok Rawtar, whose shifty play mirrored that of his teammate Rok Straglash, and Swiftclaw, who has displayed his development as a specialized receiver in the diverse Carnosaurs offensive playbook.

One quarterfinal match to go, sportsfiends: When the Blueriver Wardoves face off against the Sun Temple Chupacabras, we'll have our semifinals set, and another chapter in the MMBBL's marching history written! Until next time.

Friday, October 31, 2008

Norse Storm into the Bog


More than 27,000 fans watched the Darkmire Carnosaurs take on the Asgard Raiders at the Bog this past Tuesday, and while many of them had bundled up for the uncharacteristic blizzard conditions that were prevailing, the start of the game saw the snow and wind pass on down the coast, leaving a clear, if chilly sky above the stadium.

The norsemen won the coin toss and set their offense to receive the first kickoff. What they weren't counting on was that the Carnosaurs wanted the ball even more than they did. Off like a shot on the blitz, Reedrush retrieved the ball and slinked in behind several saurus for protection. The Raiders crashed on them like surf on the shore, and soon enough Reedrush emerged from the wall of reptiles to scramble in for a quick touchdown.

As the saying goes, "fool me once, shame on you; fool me twice, shame on me." The Raiders were far more watchful on their next drive. Egor Longrow was first to field the ball as his teammates brought their collective strength to bear against a line of powerful saurus. waiting for an opening, Longrow found his target downfield and Kari Quickstride made certain of the catch. Several skinks went after Quickstride, but the wily runner had no trouble escaping their coverage, and just like that the game was tied at one.

Not being fooled again simply wasn't enough for the Raiders. On the ensuing kickoff, it was their turn to catch the Carnosaurs' offense flat-footed, as they stormed over midfield and practically hurled themselves at the freshly-kicked football. A mess of bodies both reptilian and mammalian followed, with Reedrush the skink eventually emerging with the prize. Clearing a path for his smaller teammate was Threehorns, who seriously mashed lineman Tyr Warriov, leaving it to the apothecaries to patch the mangled man back together. With time too short for another touchdown before half, Reedrush simply lobbed a pass to teammate Mudrunner to pad his stats a bit.

After the break, with the lizardmen receiving, the ball came to Windwhip, who fell in behind his line of massive saurus and the mighty kroxigor known as Grimjaw the Wise. The Carnosaurs churned through sections of the Norse line like so much butter, but was stripped of the ball by a desperate lineman's long reach. Egor Longrow once again got his hands on the ball and found one of his team's hired journeymen in the open. The man known simply as number six charged past any likely defenders in the Carnosaurs' backfield, and put the Raiders on top with their second score of the match.

The Raiders' kick was high on the next kickoff, and Reedrush fielded it well, hoping to get a jump on the defense and pull his team even on the scoreboard. Again, the mighty Threehorns took it upon himself to clear the way, running over lineman Sigfinn Runwald who would not return for the remainder of the game. The lizardmen made their push, but in the crush of bodies, Reedrush was taken down with injuries that will sideline him for a week at least. Egor Longrow found the lost ball and lobbed it downfield, away from everyone, and as it bounced, forgotten, on the pitch, the final whistle sounded the 2-1 victory for the Asgard Raiders.

Match MVPs were Egor Longrow of the Raiders, whose unshakable resolve led his team to the win, and Wildfang of the Carnosaurs, who made his presence well known on the line all day.

As the playoffs approach, we begin to see who the contenders are, who the pretenders are, and who the return-to-senders are as well. There are still challenge matches yet to be played, though, so don't go thinking there won't be a few surprises!

Wednesday, October 1, 2008

Kickoff! Spinebreakers and Carnosaurs Battle to Draw


The honour of kicking off the MMBBL's 2008 Autumn season went to the Darkmire Carnosaurs and the Razor Hill Spinebreakers this Tuesday, at Dragon Spine Arena. Surprisingly, more Carnosaurs fans were on hand than Spinebreakers supporters, presumably because of the influence and/or appeal of the numerous dragons in the region. After winning the coin toss, the Carnosaurs chose to receive first, and the Spinebreakers put the ball in the air to start this season off.

Quick to recover the kick was Reedrush, one of the Carnosaurs' speediest skinks. Reedrush blazed a trail upfield, only to be upended by blitzer Soran Steelfury of the Spinebreakers. Just as soon as the ball was lost, though, it was scooped up once more by another eager skink. This time it was Mudrunner getting his shot, deftly picking up the dangerous, spikey dragon egg the Spinebreakers use to play. Cruising past the line of scrimmage, Mudrunner scampered out of the orcs' reach, the significance of which was emphasized as Zor Loneblow brought his trollish brute force to bear on saurus Firetongue, putting the latter out of contention. Still, no orc player could match speed with Mudrunner, and the skink soon scored the first touchdown of the season, putting the Carnosaurs ahead one to nothing.

Now came the orcish offense's chance to prove itself. As the Carnosaurs put the ball in play, a great cheer went up for the lizardmen, and the Spinebreakers had to have been a little upset that their own fans weren't able to match the roar. Perhaps the uncertainty manifested most clearly when Zor Loneblow attempted to plow through Threehorns and was himself knocked down for the count. Loneblow would not return for the remainder of the game. Things went from bad to worse for the orcs, as Reedrush pounced on the ball and handed it away to fellow skink Pondskipper. Meanwhile, saurus Wildfang continued with the war of attrition, taking out thrower Gan'rul Bloodeye and thereby robbing the Spinebreakers of one of their offensive weapons.

Hope did show for the Spinebreakers, however, as their offensive line closed up around the skink runners and their advance ground to a halt at midfield. Time began to wind down as saurus, skink, and orc grappled for a ball that was nearly as dangerous as the players themselves. At last, orc blitzer Godan Rockmaul hurled himself into the pile of bodies and emerged with the prize, putting the game's lone scorer, Mudrunner, out of commission. With no time to spare, Rockmaul then wheeled out of a makeshift pocket of orcs and tossed a desperation pass to line orc Rok Straglash. Straglash did his part and brought in the catch, then shifted away from coverage and charged heavily down the pitch, giving everything he had and being rewarded with a last-minute touchdown. At halftime, the score was tied at one apiece.

A return to the field saw the relentless Carnosaurs attempt to take advantage of the depleted orc forces, and as they sent the dragon egg ball sailing into Spinebreaker territory, the lizardmen poured on an impressive blitz. The orcs adapted impressively though, and the fast-working Kiro Stormaxe handed off to Galthuk Battlewail, who made his run up the gut to burst past the onrushing Carnosaur defense. Before the reptilian raiders could put it in reverse, Battlewail was off to the races and gave the Spinebreakers the lead early in the second half.

The last thing that the Carnosaurs might have expected was for the Spinebreakers to throw a blitz play of their own once they kicked the ball away, but it became evident quickly that the last thing the Spinebreakers were expecting was for the lizardmen to disregard the tactic and continue with their offensive plans, much like the orcs had just done. As the physical debate over who was, in fact, the more confused of the two teams, Puddlejumper found his bearings and the ball as well. hurtling through the confused offense and equally bewildered defense, Puddlejumper squirmed his way to daylight and trotted in for the touchdown while everyone else wondered what was going on.

Not much time remained in the game, but the ball was kicked to the orcs and they were given one last chance to come away with the W. Unfortunately the staunch Carnosaur defense was back to their strong play, reading the offensive line perfectly and producing a defense to match it. Rok Straglash made a final effort to move the ball, but couldn't keep his feet and crashed to the ground as time expired. The final score was a 2-2 tie, though both teams showed plenty of resolve and flashes of great skill.

MVP awards for this match went to Mudrunner, who scored the first touchdown of the season thanks to his surefootedness, and to Kiro Stormaxe, the latest in a line of elite orc blitzers to enter the league. Also noteworthy was the play of Rok Straglash, whose stocky frame hides a nimble core, coupled of course with good old fashioned orc sneakiness.

(Pictures to follow when we get some decent shots)

be sure to tune in again soon, sportsfiends, for coverage of the other two games out of Bloodbath division - the Asgard Raiders taking on the Pancake Valley Shortstacks and the Fly-by Knights facing the Traumatic Takedown!