Showing posts with label Fjord Rangers. Show all posts
Showing posts with label Fjord Rangers. Show all posts

Monday, January 19, 2009

Mummy Bags Two Berserkers Early; Blasters Win on the Road


The third match from Tuesday's Bloodbath Division action saw the Bloodsand Blasters travel from their searing desert home to visit chilly Mjaddersen Skvar Garden to play the host Fjord Rangers. Needless to say, the turnout for the Norse squad was nearly double that of the undead, as historically, the two cultures have very little love for one another. The Blasters were the most experienced squad, and to account for the difference, the Rangers spent a lot of extra time on the practice field beforehand. Optimism abounded among the chilly fans of the Fjord.

That optimism was short-lived, however. As soon as the game was underway, with the Blasters receiving first, mummy Durdurhotep went on an absolute rampage. Making two consecutive blocks up on the line, he managed to injure both of the Rangers' berserkers one after the other! Dag Thoresen was soundly battered to the point of being unable to play out the rest of the game, while Olov Rudberg took some nasty damage to his ribs and is expected to miss the Rangers' next match as well. This near-instantaneous shift in numbers brought about some inspired play from the Blasters' usually suspect offense, with Hork Ptah hurling a pass to Sahket Toomi, who fell in behind a trio of skeletal helpers and shambled his way into the end zone for the opening score.

Down but not out, the Rangers put their own offense to work right away. A strong downfield pass from thrower Niklas Jannson was on-target, but slipped through the hands of runner Gjermund Forssell. It seemed like the Blasters might take advantage of the miscue, but instead they made an error of their own. Blitzer Sheik Yirbouti attempted a block against lineman Valter Franzen, but Franzen simply twisted the skeleton's bony hands until they popped off of his forearms, leaving Yirbouti useless for the rest of the game and almost certainly for another match, given how much time it will take for a specialist to get a look at this ugly case of Vorpal Tunnel Syndrome.

The Rangers weren't able to immediately cash in on this mistake as Jannson couldn't get a decent grip on the ball. Hork Ptah attempted to gain control of it, and succeeded, only to blow the pass to Dusty Tombs. needing to clear some space, ulfwerener Sigvard Hoglund laid out Cal Ciferous and howled to declare that he was open. Seeing the opportunity and managing to focus on the ball over the constant din of rattling bones, Niklas Jannson scrambled for the ball, popped his head and arm out of the pile and lobbed a pass to Hoglund, who charged his way home for the touchdown. Tie game!

Shortly before halftime, the two teams seemed to finally crack under the weight of their mutual dislike. Fouls began to erupt from both sides of the field, though Hork Ptah did manage a quick pass to Cal Ciferous before the whistle blew to end the first period of play.

The bad blood persisted after the break, and all pretense of a good, clean game was dropped as Niklas Jannson fumbled the ball on his first pass attempt. Eventually he got it back and tried another throw, but this time was inaccurate and missed his target by a country mile. Khemri mummy Battering Ramses took no notice, though, as he was too busy kicking and stomping on the Norse linemen. He managed to knock out both Valter Franzen and Jonas Mednick before the referee, approaching cautiously with a bucket of holy water, tossed him out. the damage to the Rangers' line, however, was already done, and the Blasters once again took advantage of the manpower advantage. A pass from Hork Ptah, his third of the game, connected with Cairo Practor, and the skilled skeleton scampered downfield to score.

As time wound down, a few half-hearted boots were dished out, but the game was essentially over. As the final horn blew, the Bloodsand Blasters walked away from Mjaddersen Skvar Garden with their first victory of the season.

MVP awards for this match went to Sahket Toomi, who threw a picture-perfect stiff-arm on his way in for the touchdown, and 9surprisingly) to Olov Rudberg, possibly for getting out while the getting was good. Additional marks go to Rangers' ulfwerener Sigvard Hoglund for his key blocking, as well as to Blasters mummy Durdurhotep for his little rampage early on, and thrower Hork Ptah for completing three passes despite not having any muscles to speak of.

Be sure to join us again soon for Bloodbath's final match report for this week.

Monday, January 12, 2009

Dungeonbowl Ramp-Up part 3: Bloodbath Division

Another season arrives, and the MMBBL gets a shuffling of teams once more. Some brand new, some returning from hiatus. Eight of these teams call Bloodbath Division their home, and we're about to meet them!


What still needs to be said about the Razor Hill Spinebreakers and their cinderella season? Coming out of the Scrabbled Lands, this band of tough-as-nails greenskins ploughed their way through the playoffs, knocking off lizards, humans and at last elves to capture their first championship. Led by the iron will of blitzer Kiro Stormaxe, the Spinebreakers look forward to defending their title this Winter. Stormaxe was heard to comment, "Da plan is da same. Play, win, repeat. If our game ain't broke, we don't fix it. If dem other teams' games ain't broke, we ain't got to 'em yet!"

Coached by Ryan Keizer. Arena rule: Dragon Egg: When a player fails to pick up the ball or is knocked down onto the ball, make an armour check on that player. If it breaks through, roll on the injury table, treating serious injuries as knockouts.

The Carnosaurs, after a disappointing playoff exit, are back and looking for a little revenge. Entering the new season with the third-highest team rating, these scaly scoundrels are primed to surpass their previous effort and make their run at the championship. Reporters attempted to get a statement from the immense Grimjaw the Wise, who, after taking several minutes to consider his response, uprooted a tree and threw it seventy yards into a concessions stand.

Coached by Jai Gagnon. Arena Rule: Bogged Down: Players may Go For It one less time than normal.

The surprise of the Summer season has returned! The squad that at first was unfamiliar with the very concept of scoring is back to educate the rest of the league on the rougher points of the game. Rumour has it that the Blasters did, in fact, show up for Blood Bowl Day, but no one wanted anything to do with them! When asked for comment, skeleton Cal Ciferous said "they know what's coming, but they only delayed the inevitable!". A team several thousand years old probably knows all about inevitability.

Coached by Matt Stroud. Arena Rule: Rock Solid: If a player is pushed out of bounds, the injury results in a knockout on a roll of 6-9, as opposed to the usual 8-9.


(ART NOT FINAL)

The Bleakwood Breakers hail from the elven realm of Mathora Mista, where they have honed their Blood Bowl skills since times of mist-fogged history. They played only once on Blood Bowl Day, and thusly remain an unknown factor, which is likely all a part of their plans. Thrower Elrohir Nolatari, when interviewed, left no room for interpretation of the Breakers' sentiments, stating that "this great sport has been sullied by artless brutes - undead monstrosities, vulgar orcs, dirty, smelly dwarves, and all manner of undesirable untalents. The Bleakwood Breakers will return a sense of class to the field."

Coached by Andrew Embury. Arena Rule: Stubborn Treant: At the start of each half, the kicking team places a Treant token on the pitch, along the line of scrimmage. This 2 x 2 token blocks line of sight and stops any pass scattering through it. it may not be pushed or displaced until the start of a new half or overtime period.

Taking a break from the usual shambling, moaning and generally being undead, the Deadites bring a quick, versatile offense to the division. Their prowess was evident early on Blood Bowl Day, as the impressive ghoul runner Klaatu Nikto ran for four touchdowns. A slight setback came in the loss of werewolf Come Get Some, but the remaining players, most of whom have such sketchy memories that they don't have actual names themselves, are committed to showing what necromancy can do when it puts what's left of its minds to it. Says wight blocker X Morte, "I'll swallow your soul!" Now that's enthusiasm, folks!

Coached by: Neil Davies Arena Rule: The Ball is Live!: Whenever a player attempts to pick up the ball, he or she must throw a block against it first. The ball has no skills and a strength of 1. If the result of the block knocks the ball down, it can then be picked up. If the result is a push, the ball scatters randomly. After a push result, the player may advance and try to block it again, if he or she has sufficient movement allowance remaining. These actions do not count as a blitz, but may be used as part of a blitz move.



Hailing from picturesque Koldnjard, the Fjord Rangers are a rowdy, enthusiastic sort. Fearless in the face of adversity, their lone Blood Bowl Day match was against the well-established Sun Temple Chupacabras. Their skilled, smash-mouth play style brought them a great deal of praise, and the MMBBL fandom in general is looking forward to seeing them take the pitch this week. Dag Thoresen, berserker and battle axe collector, spoke on behalf of his teammates. "Ja, ve gut sum gut expeeryence tuday. Ve ull jest vant tu git der seasun untervay und show wut ve can du." Truer, more ethnically convoluted words were never spoken.

Coached by: James Richards. Arena Rule: An Inspiration to us all: Whenever a player is seriously injured, that player's team gains a reroll token.

The A-Nile-Ators' origins are somewhat mysterious - all-female (a first for the MMBBL, which is a progressive, equal opportunity league) and also, composed entirely of animal aspects. From the lush, fertile lands surrounding the city of Ibisi, this nimble squad of femmes fatales may be too much for the monosyllabic menfolk to handle! According to the interestingly-named thrower La Nuclear Turnip, "we are prepared to let our skill do the talking. We are strong, proud, and capable of internal validation...though if someone told me that this sarong looked good on me I wouldn't mind."

Coached by: Valérie Cormier. Arena Rule: Land of Milk and Honey: Whenever a player is rolling to wake up from a knockout, add 1 to the roll.

Seventy-two years ago, in a swamp about a week away, the town of Dago's Bog was founded. It's chief exports have always been squash, peat and communicable disease, but now they're adding "Blood Bowl Action!" to that list. In a town filled with folk with more upper body muscles than brain cells and less scruples than a doppelganger in a beauty pageant, it would have been easy to assemble a group of thugs to play the game. Not so with the Farmboys, whose name in fact speaks of their character. The local government, hoping to improve their town's reputation, has selected their hardest-working, most starry-eyed young lads to bring an honest day's work to a town which views honesty as a four-letter word. As lineman Bill "Porky" Hootkins says, "I've got a problem here. No, no, no, I'm alright, I'm alright." Very laid back. Very professional!

Coached by: Jon Roth. Arena Rule: Scum and Villainy: When calculating inducements at the start of the game, each player may pay 100k to hire a "bounty hunter". A Bounty Hunter is a human lineman with the following abilities: Loner, Dirty Player, and Stab.

And that's Bloodbath Division this season! Check back again soon for Deathdealer's big mean six!